📁Action Commands
Here you can find all the commands to custom your Misty's reactions!
To get a list of Actions currently available on your robot write this link in your browser :
In the list that returns, the two most important elements are "name" and "script". The name is arbitrary, and represents the piece of data you'll use to invoke the Action later. The script attribute represents a simple script of commands to be sent executed on Misty. There are a few things to note about these scripts:
Each command is uppercase
Command parameters are specified after the command name, following a colon
Command parameters are delimited by a comma
Each command line is terminated with a semi-colon
Actions prefixed with an octothorpe are treated as cleanup commands executed at the end of the animation (commonly things like RESET-EYES or RESET-LAYERS)
Here's a complete list of commands available to the script.
ARMS:leftDegrees,rightDegrees,timeMs;
ARMS-V:leftDegrees,rightDegrees,velocity;
ARMS-OFFSET:leftDegrees,rightDegrees,timeMs; //offset commands are based off current actuator values
ARMS-OFFSET-V:leftDegrees,rightDegrees,velocity;
ARM:left/right,degrees,timeMs;
ARM-V:left/right,degrees,velocity;
ARM-OFFSET:left/right,degrees,timeMs;
ARM-OFFSET-V:left/right,degrees,velocity;
HEAD:pitch,roll,yaw,timeMs; //use null to not change a degree in head commands
HEAD-OFFSET:pitch,roll,yaw,timeMs; //use 0 to not change a degree in head commands
HEAD-V:pitch,roll,yaw,velocity; //use null to not change a degree in head commands
HEAD-OFFSET-V:pitch,roll,yaw,velocity; //use 0 to not change a degree in head commands
PAUSE:timeMs;
VOLUME:newDefaultVolume;
DEBUG: User websocket message to send if skill is debug level;
PUBLISH: User websocket message to send;
LIGHT:true/false/on/off;
PICTURE:image-name-to-save-to,display-on-screen[,width,height]; optional width and height resize
SERIAL:write to the serial stream;
STOP;
RESET-LAYERS; //clear user defined web, video, text and image layers
RESET-EYES; //reset eyes and blinking to system defaults
HALT;
IMAGE:imageNameToDisplay.jpg; //displays on default eye layer
IMAGE-URL:http://URL-to-display.jpg; //displays on default eye layer
TEXT:text to display on the screen;
CLEAR-TEXT;
SPEAK:What to say; //can use generic data and inline speech, like 'Speak' in animations
AUDIO:audio-file-name.wav;
VIDEO:videoName.mp4;
VIDEO-URL:http://videoName-to-play.mp4;
CLEAR-VIDEO;
WEB:http://site-name;
CLEAR-WEB;
LED:red,green,blue;
LED-PATTERN:red1,green1,blue1,red2,green2,blue2,durationMs,blink/breathe/transit;
START-LISTEN; //starts trying to capture speech
SPEAK-AND-LISTEN;
ALLOW-KEYPHRASE; //"Allows" keyphrase to work, but won't start if Misty is speaking or already listening and will wait until she can to allow keyphrase for the interaction
CANCEL-KEYPHRASE; //turn off keyphrase rec
SPEAK-AND-WAIT:What to say, timeoutMs;
SPEAK-AND-EVENT:What to say,trigger,triggerFilter,text;
SPEAK-AND-LISTEN:What to say; //starts listening after speaking the text
FOLLOW-FACE;
FOLLOW-OBJECT:objectName;
STOP-FOLLOW;
DRIVE:distanceMeters,timeMs,true/false(reverse);
HEADING:heading,distanceMeters,timeMs,true/false(reverse);
TURN:degrees,timeMs,right/left;
ARC:heading,radius,timeMs,true/false(reverse);
TURN-HEADING:heading,timeMs,right/left;
RESPONSIVE-STATE:true/on/false/off; //if true, this interaction will respond to external bot events and commands, defaults to on
HAZARDS-OFF;
HAZARDS-ON;
START-SKILL: skillId;
STOP-SKILL: skillId;
EVENT:trigger,triggerFilter,text;// send an event
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